// Miniboss.h //
#ifndef MINIBOSS_H
#define MINIBOSS_H

#include "Enemy.h"

class Miniboss : public Enemy
{
    public:
		Miniboss(string keyname);

		void Update(float deltaTime);
		virtual void Render(SDL_Surface* screen);
		void RemoveOffScreen();

	private:
		void FireBullet();
		
		float lastFired;
};

#endif
